> For the complete documentation index, see [llms.txt](https://litepaper.spirex.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://litepaper.spirex.io/game-platform/level-and-xp.md).

# Level and XP&#x20;

Every user has their own Level and Experience (XP).&#x20;

Users start with ***Level = 1*** and ***Experience (xp) = 1.***

***Maximum Level = 99***

***XP required = base\_XP × level\_modifier***

***Current\_level***

Here, ***base\_XP*** is the base XP required for the first level, and ***level\_modifier*** adjusts the rate of increase.

***XP*** is earned through completing **daily** and **weekly** tasks. Each task has a different **reward value,** which will be distributed to the user after the completion is confirmed. Some completed tasks may take a couple of hours to be shown as completed.

On our platform, **XP** and **Level** are more than just numbers, they're a reflection of your **gaming journey**. If you decide to **change your in-game character class**, please note that it comes with a **90-day cooldown** period. During this time, all your previous progress (**XP** & **Level**) will be reset. However, the accumulated rewards will be fully distributed to your respective wallet account, ensuring that your efforts are not in vain.

We developed a formula that progressively calculates the **XP** needed to level up and the difference in **XP** needed to reach another (higher) level. When the character receives enough Experience (**XP**) to level up, the user is automatically leveled up and receives the rewards shown for the level-up, airdropped to his dedicated wallet (**SpireX** or **third-party wallet**).

<https://docs.google.com/spreadsheets/d/1vXZPd_FSsxtzeEbu77hKx1a3WrhiVpJpFlaCq2Byxjo/edit?usp=sharing> XP SHEET
